![]() ![]() ![]() ![]() After that, Jonathon, Jada and Mark discuss some of the news of the week, including Kingdom Hearts 4's reveal, The Witcher 3's PS5 delay, and more, plus a Memory Card story of a particularly enterprising PlayStation player. Then, Jonathon speaks with Ian Campbell and Graham Smith from Drinkbox Studios to discuss Drinkbox's Nobody Saves the World making the jump to PS4 and PS5 this week, what players can expect, and Drnikbox's PlayStation lineage. We discuss why we loved the games we did, what games we missed out on that we also want added so we can complete our historical knowledge of PlayStation's original console, and call out a number of picks from the Podcast Beyond community. While we know plenty of games from the era have received remasters and remakes, we dip into franchises like Ape Escape, Brave Fencer Musashi, Mega Man X, Tomba, Twisted Metal, Final Fantasy, Digimon, Crash Bandicoot, and more for what we'd like to see added to the lineup. The health of the gaming industry wasn't hurt by not having an E3 in 2020, or 2021.Īnd that's why the people that make games don't want to bother with it anymore.On this week's episode of IGN's PlayStation podcast, Podcast Beyond!, host Jonathon Dornbush is joined by Mark Medina and Jada Griffin to travel back in time to the days of the PS1, and reminisce about the PS1 games we loved and want to see added to the new PS Plus lineup. The direct style events are *better* for pretty much everyone involved in creating games and covering this hobby. Other things have already filled the space it left, and even if that doesn't mean a four day extravaganza, most people who haven't ever had to work an E3 event (hi! I did!) don't really understand how much work was involved, or how miserable that could be for the devs crunching to have something for the show floor, for the publishers working their butts off to design and staff a booth, and for the journalists to cover the whole thing. There was no way for it to get past 2020. The last gasp attempt to turn it around in 2016 by opening it up to the public, only helped accelerate the demise by making it a much less effective trade show. More and more major publishers stopped holding conferences, or were withdrawing from the show floor. ![]() It never grew back to what it was before. and then never went back to holding it in May, that was the when it started dying. Ever since the ESA tried to make it into less of a circus with the weird 2007 event. It was a shadow of itself for over a decade. But it hasn't been that for a long long time. It's time to let that anger go.Į3 was great in its heyday, and I loved it. I guess by your oh so flawless logic even with IIIs lackluster performance, IV is right round the corner right? Shit, maybe they'll make V, VI, VII and VIII while they are at it, to really complete the series properly, after all, everyone clearly sees it coming right?Ĭlick to shrink.It died years ago. It was far from a sure thing.Īs for Shenmue III, quality of the final game aside, your absolutely kidding yourself if a sequel to a flop from 20 years prior was something everyone saw coming. Last Guardian had been missing for years and presumed silently canceled. So yeah people were not expecting the remake to happen, at least not so soon after that bombshell. WHile the 2015 Sony E3 conference has a hilarious amount of rose tinted specs to it (seriously people, go watch it again, it werent that good), you cant deny that any of the announcements were 100% sure things:įFVII remake announcement was done after years of begging and after SE themselves announced FFVII was coming back. ![]()
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